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This page is about the video game. For the comic series, see RoboCop versus The Terminator (comic).
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Robocop versus the Terminator for Sega Genesis

Robocop versus the Terminator is a multi-platform, side-scrolling action game developed by Virgin Games and Interplay Entertainment in the mid-nineties.

The player assumes control of RoboCop, a cyborg police officer from the 1987 film of the same name, and battles Terminators in an effort to stop Skynet.

Plot[]

The story, set a few years after RoboCop's creation, involves SAC-NORAD contracting Cyberdyne Systems on building Skynet. Cyberdyne used RoboCop's technology in creating Skynet. When activated, Skynet becomes self-aware and launches a war against mankind. In the future, Skynet sends several Terminators back to the past to cripple the Resistance. After destroying one of the Terminators, RoboCop proceeds to Delta City, where he confronts RoboCain.

After RoboCain was destroyed, RoboCop battles his way to the OCP building, where he defeats all the Terminators. After defeating an ED-209 unit reprogrammed by the Terminators, RoboCop plugs himself into a console. Unbeknownst to him, RoboCop gave Skynet information it can use. This ends up with RoboCop falling into a trap where his mind is trapped in cyberspace for decades. In the future, RoboCop reassembles himself using Terminator parts, where he battles in the Terminator-infested future and makes the final effort to destroy Skynet.

Unlike the comicbook the game was based on where RoboCop goes back to the past to destroy Skynet's core inside a satellite, thus erasing himself and the bad future from existence with his past self none the wiser, the game ends with RoboCop staying in the future to help humanity rebuild.

Weapons[]

Auto 9: This is the weakest weapon in the game ( apart from the data spike). While it is effective in the first few levels, getting stuck with this weapon in the later levels at a boss means you are forced to commit suicide or reset the game as it deals low damage to the boss. The 9mm is fully automatic and doesn't fire in 3 round bursts like in other media.

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Data spike: a melee weapon effective against the enemies of the first levels but loses its usefulness for combat in later levels, has the fastest fire rate.

Bazooka: A futuristic sub-machine gun like weapon that fires short ranged missiles that will explode a few feet away from RoboCop. High damage, short range and moderate fire rate makes it a powerful weapon, though it is not often found in levels.

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Grenade launcher: This interesting advanced weapon launches grenades that you can control with a remote control function on the d-pad. With it, you can spam a boss with sheer amounts of grenades while keeping RoboCop at a safe distance. It is a hard to use weapon as the bullets wont come back once they fly out of the screen, forcing you to look back and forth trying to keep your army of bullets under control. When used well, it is deadly. Looks like a bazooka.

Homing missile launcher: A highly explosive weapon that locks onto enemies. With this weapon, you don't have to aim and you can relax and watch the rockets swirl around you until they destroy enemies with sheer amounts of power. It deals moderate damage, has a long range, and a fast rate of fire, making it a powerful weapon to use against all enemies but the last few bosses. It looks like a grenade launcher but has a laser sight on top.

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Flame thrower: A futuristic flame thrower that doesn't spew flame but shoots a three way projectile of fireballs. Effective against all enemies including the last few bosses. Its flame spread can block enemy bullets.

Plasma rifle: A plasma-based rifle used by the Resistance and Skynet during the future war. It emits a destructive white stream of plasma that is highly effective against most enemies. This powerful weapon will only be found by RoboCop during the future war.

Laser pistol: A futuristic pistol that functions as a more powerful alternative to the Auto 9, it fires red lasers that deal medium damage to enemies throughout the game, and can only be found during the future war.

ED-209 gatling gun: This highly destructive weapon is first found on the arm of the destroyed ED-209 encountered at OCP, and emits short bursts of high powered bullets. It can also be rarely found during the future war.

Smart bomb: These intelligent explosive devices will clear all enemies on screen when RoboCop picks them up.

Plasma rifle with grenade launcher: An advanced plasma rifle with an underslung grenade launcher attachment, allowing RoboCop to alternate between two powerful types of ammo.

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Sega Genesis Version

Versions[]

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Sega Game Gear Version

The game was produced under the following platforms, each with their own unique graphics and settings, with the Sega Genesis version being the most closely based on the comic it is loosely related to.

  • Game Boy
  • Sega Genesis
  • Sega Game Gear
  • Sega Master System
  • SNES

A version was also planned for the NES system, but was later canceled.

Cast and Crew[]

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SNES Version

  • Timothy Williams (lead designer)
  • Noah Tool (assistant designer)
  • Bob Stevenson (art director)
  • John Botti (programmer)
  • Robert John Burke (voice talent)
  • Jose Villeta (voice Talent)

External links[]

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