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Fool's Mate is a scenario for the The Terminator RPG written by Andrew E.C. Gaska & E.L. Thomas. It is one of the fifteen curated scenarios included in The Terminator RPG Campaign Book.

Publisher Summary[]

A scenario inspired by the Graphic Novel: Endgame.

This post-Judgment Day mission, circa 1980s, is designed for 3-6 players.

Mission Briefing: To save the future, the PCs have to impersonate the Connors during John's formative years, strike at assets believed to be essential to Skynet's development, and then lead the Terminators as far away from the real Connors as possible so that the Resistance leader has a chance to grow up.

Plot summary[]

The Player Characters become Resistance decoys for Sarah and John Connor. Their primary objective is to lead the Terminators as far away from the Connors as possible while also striking at important targets believed essential to Skynet's development. Their first target is the Raven Technologies data center in Indian Springs, Nevada, where they unexpectedly encounter Dr. Schuyler Connor. Dr. Connor informs them that the data center they are about to destroy is not the one they are looking for. He reveals the existence of a primitive AI, the Fortuna 2000, located in a concealed server room at the Cowpoke Casino and Hotel. The PCs will encounter a Terminator disguised as an EMT in the casino before making their escape.

Characters[]

Notes[]

  • The Director is suggested to give the player whose PC is impersonating Sarah a blonde wig, sunglasses, and a baby doll wrapped in a towel.
  • The scenario has an uncertain ending: the PCs escape from the Terminator but they are expected to continue their mission impersonating the Connors.
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