Terminator Wiki
Advertisement
Terminator Wiki


"You'll take me to Sarah Connor?."
- The Terminator to Johnny Cage, Mortal Kombat 11.

The Terminator, a T-800 Model 101 Infiltrator, is a playable guest character in the game Mortal Kombat 11. The Terminator debuted as the third character of the Kombat Pack on October 8, 2019.

The Terminator has also been added to Mortal Kombat Mobile as Dark Fate Terminator in the update of December 10th, 2019.

The Terminator also has a Second character for Mortal Kombat Mobile, as of the 2.7 Update the new character turned out to be Guardian Terminator.

Appearance[]

The Terminator has the appearance of an aged Model 101 Terminator (the likeness of film actor Arnold Schwarzenegger). The character is notably modelled after Guardian, the T-800 appearing in Terminator Genisys and Carl, the T-800 appearing in Terminator: Dark Fate.

The Terminator wears a leather jacket, a shirt, jeans, boots and sunglasses. He carries a sawed-off lever-action shotgun slung over his back and grenades at his right hip. The color and style of his clothes and weapons can be customized.

The character has "battle damaged" and "younger" skin variants.[2] The character can also have its organic components burned away, revealing the endoskeleton beneath.[3][4]

Biography[]

  • Mortal Kombat 11: "The Terminator T-800 from “Terminator: Dark Fate” is a cyborg assassin, sent back in time from a post-apocalyptic future. He is nearly indestructible and possesses superior technology, fighting skills and artificial intelligence making him the ultimate killing machine".

Errors[]

  • The Terminator does not show emotion when taking damage or being struck by bullets or attacks during the movies, however during gameplay, he reacts to Krushing Blows and strikes. This is likely just gameplay mechanics as all characters have the same reaction.
    • This is also true with Fatalities, however he does not react during his own Fatality, I'm Back.
  • The Terminator's Ion Grenades incorrectly swap sides when he swaps stances

Premier Tower[]

Character Tower[]

Make Your Fate[]

  1. Stage 1: Time of Death
  2. Stage 2: Cold Call
  3. Stage 3: Dark Fate
  4. Stage 4: Clan Destined
  5. Stage 5: Hollywood Hero

Cinematics[]

Intros[]

  • Time Bubble: The Terminator arrives in a time bubble. (Note that he arrives fully clothed with weapons, unlike how time-travel works in the rest of the franchise where the traveler must be fully naked.)
  • Action Figure: The Terminator arrives pulling his shotgun out of a box of action figures. (This is reminiscent of the T-800 pulling a shotgun out of a box of roses in Terminator 2: Judgment Day.)
  • Killer Ride: The Terminator rides up on a motorcycle. He lowers its kickstand and leaves the motorcycle with a shotgun in hand.
  • Across Time: A photograph of Sarah Connor burns on the ground, and the Terminator, shotgun in hand, arrives by stepping on it.

Victories[]

  • 2029 A.D.: In the future war, an endoskeleton steps on a human skull as the battle rages around it.
  • Reborn: The Terminator gets on his motorcycle and rides off.
  • Endoskeleton: The Terminator turns and walks into fire, and he emerges as an endoskeleton.
  • Terminated: The Terminator looks at his opponent, and the red-screen view assesses the opponent as "TERMINATED."

Combat characteristics[]

Powers and abilities[]

Being a cybernetic killing machine whose only purpose is to terminate its targets, the Terminator utilises inhumane strength and extensive knowledge of weapons and firearms to complete its objectives. Because of his strength, coupled with being a cyborg capable of shrugging off minor wounds, small arms fire and "cosmetic damage," The Terminator is capable of throwing his opponents and striking them with minimal effort.

While all Terminators are capable of utilizing a wide range of weaponry, the T-800, being an infiltration unit, has additional knowledge covering firearms of the past alongside his pre-existing information regarding weapons from the future. In MK11 and many of his other appearances, the Terminator's main weapon of choice is a 12-gauge sawed-off lever-action shotgun. A weapon that features a devastating damage output by utilizing either 12 gauge slugs or double-aught buckshot, another key feature of the weapon is that it allows the Terminator to remain dexterous and maneuverable while firing due to its shortened stock and barrel, which aids in combat effectiveness. The weapon’s decent fire rate combined with its high damage and its concealable nature prove extremely helpful in assisting the Terminator throughout his missions. His deadly marksmanship and sharp accuracy prove to be a good paring with the sawed-off. He also carries multiple ion grenades and a secondary submachine gun.

The Terminator is also equipped with a portable Time Displacement Equipment that he uses to teleport through time and space. For reasons unknown, he has the ability to summon flames around him as shown in his Endoskeleton special move, victory poses and tower ending.

Passives[]

Terminator Rising: Terminator cancels all Krushing Blows, X-Ray Attacks and Fatal Blows performed against him. After being defeated, Terminator turns into an Endoskeleton. When in Endoskeleton Mode, he cannot tag out, but is immune to poison, bleed and fire and takes 10%-30% less damage. Spec Ops teammates take 5%-15% less damage. (MK Mobile)

They Are Not Machines: Guardian Terminator has a 30-60% chance to save any active teammate from Special Attack. When triggered, Guardian Terminator automatically tags in and blocks the attack, receiving 50% less damage from the attack and all other blocked attacks for the next 7-15 seconds, and gains 1 bar of power. This effect triggers as long as Guardian Terminator is above 30% Health and tag-in is off cooldown. Guardian Terminator cancels all Krushing Blows, X-ray Attacks and Fatal Blows performed against him.

Signature Moves[]

  • Saw Off: The Terminator pulls out his shotgun and fires it at the opponent. The closer the Terminator is to the opponent, the higher the damage this attack will do. (MK11)
    • Amplifying the attack has the Terminator step backwards while firing a second shot for increased damage.
    • The attack can be amplified a second time, where the Terminator takes a second step backwards and fires a third shot for even more damage. Additionally, the third shot knocks the opponent down.
      • The Terminator is also given the option to retreat or advance with each amplified attack if a directional input is used. Doing this gives him various options:
        • The Terminator retreats with every shot
        • The Terminator advances with every shot
        • The Terminator retreats with the second shot but advances with the third shot
        • The Terminator advances with the second shot but retreats with the third shot
    • If this attack connects after missing twice at close range, the attack turns into a Krushing Blow, with the blast to the stomach damaging the opponent's organs and knocking the opponent back a significant distance from the Terminator while dealing over three times the original damage.
  • Gorilla Press Slam: The Terminator lifts the opponent over his head and throws them to the ground on the opposite direction, face first. (MK11)
    • Amplifying the attack as the Terminator grab the opponent by the throat and throw them to the ground in front of him for increased damage.
    • The Terminator is given a second amplify option if a directional input is used, where he grabs the opponent by the throat with both hands but then puts them down to deliver a double axe-handle slam, causing the opponent to stumble backwards. Unlike both versions of the attack, this amplified version does not knock the opponent down and deals slightly less damage.
  • Killing Machine: The Terminator turns his back to his opponent and parries all projectiles that hit him with the exception of Fatal Blows. The attack can be delayed to increase its duration. (MK11)
  • Rolling Ion Grenade: The Terminator tosses an Ion Grenade on the ground that detonates shortly after. If this successfully hits, the explosion will launch the opponent high into the air for a juggle. The attack can be used at different ranges, called Close/Far Rolling Ion Grenade, respectively. The Terminator must wait for his grenades to reload to perform the attack again. This ability conflicts with Cyber Rift when equipped, disabling the option to select Cyber Rift and requires two ability slots when equipped. (MK11 - Equip Ability)
    • Amplifying any version causes the grenade to detonate on impact, retaining the original juggle properties.
  • Death Grip: The Terminator grabs the opponent out of the air, bearhugging the opponent before tossing the away. The Terminator is given the option to toss the opponent in the opposite direction. (MK11 - Equip Ability)
    • Amplifying the attack has the Terminator immediate re-stand the opponent after the attack is amplified. The Terminator is offered the use of special attacks and interactables after successfully amplifying the attack.
  • Infiltrator Toss: The Terminator grabs the opponent out of the air and tosses them in the opposite direction. (MK11 - Equip Ability)
    • Amplifying the attack has the Terminator slam the opponent down in front of him, bouncing them off the ground for a brief juggle. The Terminator can amplify the attack as many times as possible.
  • Endo Lunge: The Terminator jumps and lunges at the opponent, delivering a double axe-handle slam that knocks the opponent down. The attack can be used at different ranges, called Far/Close Endo Lunge, respectively. This ability conflicts with Running Man when equipped, disabling the option to select Running Man. (MK11 - Equip Ability)
    • Amplifying any version of the attack has the Terminator pull out a submachine gun and unload on the downed opponent for increased damage.
  • Cyber Rift: The Terminator takes his Ion Grenade and slams it into the ground, instantly causing a shockwave in front of him, knocking the opponent off their feet if they are within range. The Terminator must wait for his grenades to reload to perform the attack again. This attack is considered a projectile. This ability conflicts with Rolling Ion Grenade when equipped, disabling the option to select Rolling Ion Grenade. (MK11 - Equip Ability)
    • Amplifying the attack sends the shockwave forward on the ground towards the opponent for increased damage. Like the original, this version is considered a projectile and knocks the opponent off their feet.
  • Running Man: The Terminator begins to sprint at the opponent. Different attacks can be used while he sprints. This ability conflicts with Endo Lunge when equipped, disabling the option to select Endo Lunge. (MK11 - Equip Ability)
    • Tackle: The Terminator tackles the opponent to the ground. This attack acts as a throw and is unblockable.
      • Amplifying the attack has the Terminator begin to walk away, only for him to turn and brutally curb stomp and crush the opponent's groin area for increased damage, causing the opponent to clutch their groin area in pain as the Terminator steps away.
      • If the Terminator sprints a far distance at the opponent, amplifying Tackle will turn it into a Krushing Blow, with the stomp to the groin causing male fighters' testicles to explode but cause damage to a female fighters' groin, dealing over double the original damage.
    • Punch: The Terminator uppercuts the opponent, knocking them away. When used in the corner of an arena, the Terminator is offered combo extensions.
    • Kick: The Terminator kicks the opponent, sending them across the arena if the attack connects.
    • Stop: The Terminator simply stops sprinting. Doing this requires and spends a bar of Defensive Meter.
  • Endoskeleton: When the Terminator's health drops to a certain threshold, he gets knocked down and his clothes and flesh burn off as he rises, leaving only his T-800 Endoskeleton. He gains armor until he loses the round and his moves are restricted while in this form. Also, he is unable to perform any of his Fatalities. Like his Terminate move, his mobility options are heavily restricted. This ability requires two ability slots when equipped. (MK11 - Equip Ability)
  • Ion Grenade: The Terminator tosses an arcing Ion Grenade that detonates shortly after. If this successfully hits, the explosion will launch the opponent high into the air for a juggle. The attack can be used at different ranges, called Close/Far Ion Grenade, respectively. The Terminator must wait for his grenades to reload to perform the attack again. This ability conflicts with Incapacitator when equipped, disabling the option to select Incapacitator. This ability replaces Sawed Off when equipped. (MK11 - Equip Ability)
    • Amplifying any version causes the grenade to detonate on impact, retaining the original juggle properties.
  • Albi Back Breaker: The Terminator grabs the opponent, lifts them up and slams their back on his shoulder before tossing them away in the opposite direction. The Terminator is given the option to toss the opponent forward. This ability replaces Gorilla Press Slam when equipped. (MK11 - Equip Ability)
    • Amplifying the attack has the Terminator lift the opponent up on his shoulders before dropping them on the ground, head-first. The Terminator is also given the option drop the opponent forward.
    • If the Terminator lands all forms of this attack, the attack turns into a Krushing Blow the next time it is amplified, where when the opponent is dropped, the impact is greater and the opponent breaks their neck on impact despite there being no X-Ray visual, dealing increased damage and bouncing the opponent off the ground for a juggle.
  • Terminate: The Terminator clutches his fists and a red aura surrounds his arms and his eyes glow red. While active, the Terminator gains armor, but his ability to block, dash, jump and duck are disabled for the duration. Connecting a Krushing Blow or connecting or being struck by a Fatal Blow ends this effect prematurely. This ability cost both a bar of Offensive and Defensive Meter to use. If the Terminator is attacked before his eyes turn red, the ability will not take effect. This ability conflicts with T.D.E. when equipped, disabling the option to select T.D.E.. This ability replaces Killing Machine when equipped. (MK11 - Equip Ability)
    • Abilities that prevent the usage of Offensive or Defensive Meter can prevent this attack from being used, such as Noob Saibot's Ghostball and even the Terminator's own Incapacitator, should they connect before the attack successfully activates.
  • T.D.E.: The Terminator teleports through time using his Time Sphere and reappears behind the opponent. The attack can also be delayed, delaying when the Terminator reappears. This ability conflicts with Terminate when equipped, disabling the option to select Terminate. This ability replaces Killing Machine when equipped. (MK11 - Equip Ability)
    • Amplifying the attack requires and spends a bar of Defensive Meter and allows the Terminator to recover from the attack significantly faster, allowing the Terminator to attack almost immediately upon reappearing.
  • Incapacitator: The Terminator tosses an Ion Grenade at the opponent that sticks to them. After sticking, the opponent receives a gold aura around them and during this time, they can no longer amplify attacks nor can they use interactables. This attack is unblockable, but can miss ducking opponents. The Terminator can only inflict one Incapacitator at a time and if the attacks misses, he must wait until his grenades reload. This ability conflicts with Ion Grenade when equipped, disabling the option to select Ion Grenade. This ability replaces Sawed Off when equipped. (MK11 - Equip Ability)
  • Sawed Off: Medium Damage + CRIPPLE (MK Mobile)
  • Eat That: High Damage + BLIND (MK Mobile)

Fatal Blow[]

  • Chill Out: The Terminator stuns the opponent by striking them with its shotgun, then strikes them again in the chin with the butt of its shotgun. The Terminator then points the barrel of the gun directly in their face and gives a thumbs up while smiling, before firing the shotgun and knocking them away. Before the opponent has the chance to gain any more distance, the Terminator grabs them by the leg and pulls them back, then holds them by the neck and slams them headfirst onto the ground, which causes them to bounce back up into its chokehold. It then punches them in the face one final time, followed by a headbutt that knocks them away. (MK11)
  • Chill Out: Extreme Damage + BLIND (MK Mobile)

Other Moves[]

  • Throw (Backward): The Terminator cracks the opponent over the head with a hammer fist, then holds them up by the throat. It proceeds to attach an ion grenade to their face, then hurls the opponent to the opposite side. As they land, the grenade goes off, sending the opponent further away. (MK11)
  • Throw (Forward): The Terminator punches the opponent in the stomach, then proceeds to jab its SMG in their gut, blasting them away with a volley of bullets. (MK11)
  • Vice Grip: The Terminator can now amplify his Hammer Slammer basic attack and Say Goodbye combo. (MK11 - Equip Ability)
  • Terraformer: The Terminator can now amplify Alloy Hammer, smashing the ground after the axe-handle slam, causing a shockwave that knocks the opponent off their feet and deals nearly double the original damage. (MK11 - Equip Ability)
  • Hammer Slammer: The Terminator backhands the opponent into the air then immediately grabs them and slams them down in the opposite direction. (MK11)
    • Equipping Vice Grip allows this combo to be amplified: (MK11 - Equip Ability)
      • Amplifying the attack has the Terminator stomp on the downed opponent's back, dealing increased damage.
      • If only the anti-air grab of Hammer Slammer connects on its own, amplifying the attack turns it into a Krushing Blow, with the stomp to the back shattering the opponent's spine and ribcage while dealing three times the original damage of the anti-air grab.
  • Say Goodbye: The Terminator delivers an overhead slam then grabs the opponent by the throat and knocks them away with a headbutt. The second half of this combo acts as a throw and is unblockable. (MK11)
    • Equipping Vice Grip allows this combo to be amplified: (MK11 - Equip Ability)
      • Amplifying the attack now has the Terminator re-stand the opponent by dropping them in front of him instead of headbutting them. Doing this will also reduce the damage of the combo itself.
  • Unstoppable Machine: The Terminator stomps on the opponent's foot and does a lunging knee, knocking the opponent away. (MK11)
    • If only the second strike of this combo connects, the attack turns into a Krushing Blow, with the knee strike damaging the opponent's intestines and launching them into the air for a juggle while dealing double the second strikes original damage.
  • Alloy Hammer: The Terminator performs a double axe-handle slam that knocks the opponent to the ground. This can only be performed during a hop and the attack type is shared with every character. (MK11)
    • If the attack is used as a Kounter or Punish to a Low attack, the attack turns into a Krushing Blow, with the slam shattering the top of the opponent's head and bouncing them off the ground for a juggle while dealing increased damage.
    • Equipping Terraforming allows for the attacks to be amplified (See Above).

Fatalities[]

  • I'm Back: The Terminator kicks the opponent forwards and walks away. The opponent then looks up in a shocked manner at the Terminator now riding its motorcycle towards them, where it drives and spins the motorcycle into them, sending them flying into the air. The Terminator spins and cocks his shotgun and shoots the opponent, blasting them to pieces. (MK11)
  • Target Terminated: The Terminator blows out both the opponent's knees with its shotgun, then uses the Time Sphere to send the opponent to the future, leaving behind the lower parts of their legs. They reappear in 2029 on a battlefield as the war between Skynet and humanity goes on. They try to crawl away, only for one of the Terminators to blast them with its laser rifle, blowing a hole through their chest. (MK11)

Brutalities[]

  • The Klassic: The Terminator performs an uppercut, causing the opponent's head to explode due to the shot of his shotgun. This Brutality is shared with every character. (MK11)
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Efficient Execution: The Terminator performs a Throw (Backward), only this time, instead of planting the grenade on them, he chokes the opponent until their head pops off. He then shoots the head as it falls back down. (MK11)
    • A series of buttons must be pressed repeatedly.
  • Target Acquired: The Terminator performs an amplified Gorilla Press Slam, only this time, he rips the upper half of the opponent's face off. (MK11)
    • Requires The Terminator to be at certain health level.
  • Hunter Killer: The Terminator performs a Death Grip, breaking the opponent's spine during the bearhug, then decapitating them with a palm strike. (MK11)
    • A button must be held.
  • You're Terminated: The Terminator performs a Throw (Forward), only this time it is extended when he shoots the opponent, reducing their head to a bloodied, destroyed skull from a barrage of bullets with his submachine gun. (MK11)
    • A button must be pressed repeatedly.
  • Future Assassin: The Terminator performs a Sawed Off, shooting and obliterating the opponent's upper body. (MK11)
    • A number of Sawed Offs must be performed.
  • Final War: The Terminator performs a Running Man then performs a Kick with the impact of the kick severing the opponent's legs at the knees as they are kicked forward. The opponent crawls forwards before bleeding to death. (MK11)
    • Requires The Terminator to be at certain health level.
    • A button must be held.
  • No Bargaining: The Terminator performs his Say Goodbye combo, only this time when he grabs the opponent, he punches a hole clean through the side of their head instead of headbutting them. (MK11)
    • A button must be held.
  • Albi Back Breaker Brutality: The Terminator performs an Albi Back Breaker, only this time, instead of slamming the opponent on his shoulder, he immediately slams them head-first into the ground, destroying their head upon impact. (MK11)

Friendship[]

  • Stuntman: The Terminator turns and walks away, only to return on his motorcycle. He stands on top smiling and giving a thumbs up as it drives by and performs various stunts every time he drives off-screen and returns. (MK11)

Support Kards[]

Equipment Kards[]

Feats of Strength[]

Dark Fate:[]

Allegiances:[]

  1. Faction.
  2. Spec-Ops.
  3. The Dragon.
  4. Runic

Victory Stances:[]

  1. Victory
  2. Warming Up
  3. Dark Fate
  4. Terminate

Taunts:[]

  1. You suck
  2. Out of Time
  3. Big Mistake
  4. Termination

Icons:[]

  1. Fragmentary Grenade
  2. Across Time
  3. Dark Fate
  4. Humanity's End

Backgrounds:[]

  1. Sawed-Off
  2. 2029 A.D.
  3. Grasp
  4. Metal Plate

Titles:[]

  1. From the Future
  2. No Remorse
  3. Killing Machine
  4. Terminator

Ending[]

(The Terminator's ending, narrated by Cassie Cage)

"It was an epic accident that brought the Terminator here rather than to his own Earth's past, and it didn't take long for him to adapt. He figured that terminating Kronika and taking her Hourglass gave him the best chance at achieving his mission objective: destroying humanity so that the machines prevail."
"Turns out the Hourglass wasn't the ultimate weapon. No matter how many times the Terminator rebooted history, the war between humans and the machines always ended the same: with their mutual destruction. He realized this was a losing game. The only way to win was not to play. So the Terminator used the Hourglass to build a future where machines and humans don't fight, they cooperate. The Terminator knew that to preserve this future, no one else could learn about the Hourglass. The information stored in his machine mind was dangerous. That's why the Terminator threw himself into the infinite depths of the Sea of Blood. No one would ever find him or unlock the Hourglass's secrets."
"If you could ask him about it, he's tell you he made the only logical choice. But in my book, that machine's a hero."

Trivia[]

  • Terminator is the third science fiction character to appear as a playable character, the first being Predator and then Alien in Mortal Kombat X, He is also the first non-horror science fiction character to appear.
  • Initial comments by a game creator led fans to believe that the character would be motion-captured and voiced by Arnold Schwarzenegger himself, but his later turned out to be untrue.
    • The Terminator’s new voice actor is handpicked by Schwarzenegger himself.
  • In the Terminator's Fatality, there is a Judgement Day easter egg.
  • The Terminator uses time-travel in the game, both for himself and on other characters. Unlike the movies, clothes and weapons can be brought through the time travel bubble in the game.
  • In one of his intro dialogues, the Terminator tells Shang Tsung, "You are targeted for termination," and when asked "by whom?" he responds, "Legion," referring to the new artificial intelligence in Terminator: Dark Fate. In an alternate version of the same dialogue, he instead answers, "Skynet."
  • The Terminator appearing in the Mobile version of Mortal Kombat makes it the first time a Terminator has encountered Freddy Krueger, Jason Voorhees and Leatherface.
  • It is possible that the Dark Fate Terminator character in Mortal Kombat Mobile can be referred to as Carl since Carl is the name of the T-800 in Terminator: Dark Fate.
  • Since all characters in Mortal Kombat 11 have their own Training sections, The Terminator has his own Unique one simply called "The Terminator Tutorial".

External links[]

References[]

  • This page contains information from Mortal Kombat Wiki's page for The Terminator.
  1. Tweet from NetherRealm Studios voiceover director, Dominic Cianciolo, crediting Chris Cox for the Terminator voice: @Terminator vs. #CassieQuinn. Ready to play! #mk11 @ericalindbeck @ChrisCoxVox. October 1, 2019.
  2. Terminator Gameplay Revealed for Mortal Kombat 11, New Skins Showcased. October 1, 2019.
  3. As shown in the gameplay trailer.
  4. Mortal Kombat 11 Terminator trailer shows off terrifying endoskeleton transformation. October 1, 2019.
Advertisement